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A ground-up custom FiveM zombie survival experience. Scavenge, survive, build, progress, complete missions, and uncover the story behind the outbreak.
Live players
7-day peak
11
All-time peak
35
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Project Insomnia | Zombie Survival is 22:00–04:00 UTC, when it averages 4 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 5. Outside it the city empties: across 04:00–16:00 UTC it averages just 1 player, so an off-peak login means an all-but-empty server.
Its 48 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 11 — 23% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 187% of each other, so this is a settled population rather than a spike.
That puts Project Insomnia | Zombie Survival ahead of 90% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Project Insomnia | Zombie Survival loads 67 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 7 | 3 |
| Sat 17 Oct | 6 | 3 |
| Fri 16 Oct | 11 | 2 |
| Thu 15 Oct | 5 | 1 |
| Wed 14 Oct | 6 | 1 |
| Tue 13 Oct | 8 | 2 |
| Mon 12 Oct | 11 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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