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vMenu, Realistic Roleplay, Florida Based, Weekly Updates, Active RP | CALIRP PSRP SACRP 100k GANGS LEO COPS EMS FIRE
Live players
7-day peak
6
All-time peak
29
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The South Beach Project is busy for most of the day rather than one evening: it stays above its 1-player daily average for 13 straight hours, 11:00–00:00 UTC, averaging 1 across that stretch and peaking at 18:00 UTC with 1. Outside it the city empties: across 03:00–11:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 6 — 9% of capacity. It is thinning, though: it averaged 0 players across 16 Oct–18 Oct, down 100% on the 1 it averaged across 12 Oct–14 Oct.
That puts The South Beach Project ahead of 84% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
The South Beach Project loads 324 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 1 | 0 |
| Sat 17 Oct | 0 | 0 |
| Fri 16 Oct | 1 | 0 |
| Thu 15 Oct | 3 | 1 |
| Wed 14 Oct | 4 | 1 |
| Tue 13 Oct | 6 | 2 |
| Mon 12 Oct | 4 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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