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Live players
7-day peak
21
All-time peak
36
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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Join Discord.gg/baystonerp and read the rules to join the server.
We count the players on this server every five minutes and keep the history.
The window to join Baystone Roleplay | discord.gg/baystonerp is 22:00–05:00 UTC, when it averages 11 concurrent players — well clear of its 4-player round-the-clock average. It bites hardest at 23:00 UTC, averaging 15. Outside it the city empties: across 05:00–22:00 UTC it averages just 1 player, bottoming out at 09:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 4 players against 64 slots (6% full), and even its busiest moment of the week, 21 players, left 67% of the server free. It is also filling up: it averaged 4 players across 16 Oct–18 Oct, up 44% on the 3 it averaged across 12 Oct–14 Oct.
That puts Baystone Roleplay | discord.gg/baystonerp ahead of 93% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Baystone Roleplay | discord.gg/baystonerp loads 421 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 17 | 3 |
| Sat 17 Oct | 20 | 7 |
| Fri 16 Oct | 21 | 4 |
| Thu 15 Oct | 19 | 4 |
| Wed 14 Oct | 18 | 3 |
| Tue 13 Oct | 19 | 2 |
| Mon 12 Oct | 21 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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