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Serious Roleplay — jobs, gangs, custom scripts. Come build a life.
Live players
7-day peak
25
All-time peak
165
Last seen
Sep 4, 2026, 08:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Dtown Legends is busy for most of the day rather than one evening: it stays above its 4-player daily average for 11 straight hours, 21:00–08:00 UTC, averaging 7 across that stretch and peaking at 02:00 UTC with 9. Outside it the city empties: across 08:00–20:00 UTC it averages just 2 players, bottoming out at 12:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 300 slots are far more than it uses: when anyone is on it, it averages 5 players, and the busiest single moment of the week reached only 25 — 8% of capacity. It is thinning, though: it averaged 3 players across 1 Sept–3 Sept, down 47% on the 7 it averaged across 28 Aug–30 Aug.
That puts Dtown Legends ahead of 94% of the 43,632 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Dtown Legends runs ESX with 390 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 9 | 2 |
| Wed 2 Sept | 7 | 2 |
| Tue 1 Sept | 18 | 6 |
| Mon 31 Aug | 14 | 4 |
| Sun 30 Aug | 25 | 7 |
| Sat 29 Aug | 17 | 7 |
| Fri 28 Aug | 15 | 6 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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