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GroveSteet Based, Custom Cars, Serious RP
Live players
7-day peak
135
All-time peak
184
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
CrashCity RP is busy for most of the day rather than one evening: it stays above its 64-player daily average for 11 straight hours, 20:00–07:00 UTC, averaging 98 across that stretch and peaking at 00:00 UTC with 121. Outside it the city empties: across 07:00–20:00 UTC it averages just 35 players, bottoming out at 11:00 UTC on 11, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 65 players against 200 slots (32% full), and even its busiest moment of the week, 135 players, left 33% of the server free. It is also filling up: it averaged 69 players across 16 Oct–18 Oct, up 13% on the 61 it averaged across 12 Oct–14 Oct.
That puts CrashCity RP ahead of 98% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood CrashCity RP runs ESX with 553 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 133 | 77 |
| Sat 17 Oct | 131 | 70 |
| Fri 16 Oct | 130 | 60 |
| Thu 15 Oct | 135 | 62 |
| Wed 14 Oct | 121 | 59 |
| Tue 13 Oct | 130 | 61 |
| Mon 12 Oct | 123 | 64 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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