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Live players
7-day peak
44
All-time peak
120
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Project Street is 17:00–23:00 UTC, when it averages 23 concurrent players — well clear of its 15-player round-the-clock average. It bites hardest at 18:00 UTC, averaging 27. Its longest quiet stretch is 00:00–11:00 UTC, averaging 9 players — thin by its own standards, but still a running city rather than an empty one.
Its 150 slots are far more than it uses: when anyone is on it, it averages 16 players, and the busiest single moment of the week reached only 44 — 29% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 37% of each other, so this is a settled population rather than a spike.
That puts Project Street ahead of 96% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Project Street loads 82 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 38 | 15 |
| Sat 17 Oct | 33 | 15 |
| Fri 16 Oct | 44 | 16 |
| Thu 15 Oct | 34 | 15 |
| Wed 14 Oct | 40 | 16 |
| Tue 13 Oct | 31 | 17 |
| Mon 12 Oct | 36 | 20 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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