Navigate

vMenu Based Server | Custom Cars, Scripts, Clothing | 16+ Active Departments | Active Staff
Live players
7-day peak
58
All-time peak
107
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Carolina State Roleplay is busy for most of the day rather than one evening: it stays above its 20-player daily average for 12 straight hours, 18:00–06:00 UTC, averaging 34 across that stretch and peaking at 01:00 UTC with 42. Outside it the city empties: across 06:00–18:00 UTC it averages just 6 players, bottoming out at 11:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 300 slots are far more than it uses: when anyone is on it, it averages 20 players, and the busiest single moment of the week reached only 58 — 19% of capacity. It is also filling up: it averaged 22 players across 16 Oct–18 Oct, up 12% on the 19 it averaged across 12 Oct–14 Oct.
That puts Carolina State Roleplay ahead of 96% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Carolina State Roleplay runs Qbox with 383 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 57 | 27 |
| Sat 17 Oct | 51 | 22 |
| Fri 16 Oct | 47 | 16 |
| Thu 15 Oct | 55 | 18 |
| Wed 14 Oct | 44 | 20 |
| Tue 13 Oct | 58 | 17 |
| Mon 12 Oct | 56 | 21 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.