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Onyx CFW
Live players
7-day peak
28
All-time peak
31
Last seen
Sep 4, 2026, 08:25 PM
Votes
0
Rating
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Please join http://discord.gg/oxc and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
[QBCore Framework] Onyx CFW is busy for most of the day rather than one evening: it stays above its 7-player daily average for 10 straight hours, 12:00–22:00 UTC, averaging 10 across that stretch and peaking at 20:00 UTC with 14. Its longest quiet stretch is 05:00–12:00 UTC, averaging 5 players — thin by its own standards, but still a running city rather than an empty one.
Its 100 slots are far more than it uses: when anyone is on it, it averages 6 players, and the busiest single moment of the week reached only 28 — 28% of capacity. It is also filling up: it averaged 12 players across 1 Sept–3 Sept, up 11661% on the 0 it averaged across 28 Aug–30 Aug.
That puts [QBCore Framework] Onyx CFW ahead of 94% of the 43,632 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [QBCore Framework] Onyx CFW runs QBCore with 202 resources loaded — a substantial build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 28 | 14 |
| Wed 2 Sept | 28 | 11 |
| Tue 1 Sept | 22 | 9 |
| Mon 31 Aug | 28 | 7 |
| Sun 30 Aug | 1 | 0 |
| Sat 29 Aug | 2 | 0 |
| Fri 28 Aug | 2 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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