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Fight,cfw , weedlabs , RP , PVP , Discord./fyf
Live players
7-day peak
100
All-time peak
100
Last seen
Jul 21, 2026, 10:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
FuryFight runs a sharp rush rather than a long evening: the single hour of 13:00–14:00 UTC is when it actually fills, averaging 85 players against a round-the-clock average of 75. Its longest quiet stretch is 09:00–12:00 UTC, averaging 65 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 100 slots, reaching 100 of them (100%) at its peak this week, and when anyone is on it, it averages 69 players — expect to wait at prime time. It is also filling up: it averaged 78 players across 18 Jul–20 Jul, up 27% on the 62 it averaged across 14 Jul–16 Jul.
That puts FuryFight ahead of 98% of the 42,357 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood FuryFight runs QBCore with 151 resources loaded — a substantial build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 100 | 81 |
| Sun 19 Jul | 99 | 78 |
| Sat 18 Jul | 100 | 75 |
| Fri 17 Jul | 99 | 64 |
| Thu 16 Jul | 99 | 79 |
| Wed 15 Jul | 97 | 72 |
| Tue 14 Jul | 94 | 27 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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