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The Most Immersive Tunisian Roleplay Experience
Live players
7-day peak
129
All-time peak
193
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join TrapLife Roleplay is 19:00–02:00 UTC, when it averages 31 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 23:00 UTC, averaging 43. Outside it the city empties: across 02:00–19:00 UTC it averages just 2 players, bottoming out at 12:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 13 players against 200 slots (6% full), and even its busiest moment of the week, 129 players, left 36% of the server free. It is thinning, though: it averaged 2 players across 16 Oct–18 Oct, down 93% on the 21 it averaged across 12 Oct–14 Oct.
That puts TrapLife Roleplay ahead of 98% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood TrapLife Roleplay runs Qbox with 354 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 5 | 1 |
| Sat 17 Oct | 3 | 0 |
| Fri 16 Oct | 66 | 4 |
| Thu 15 Oct | 100 | 19 |
| Wed 14 Oct | 110 | 25 |
| Tue 13 Oct | 129 | 24 |
| Mon 12 Oct | 77 | 15 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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