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The Most Immersive Tunisian Roleplay Experience
Live players
7-day peak
125
All-time peak
156
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
TrapLife Roleplay is busy for most of the day rather than one evening: it stays above its 34-player daily average for 10 straight hours, 18:00–04:00 UTC, averaging 64 across that stretch and peaking at 00:00 UTC with 89. Outside it the city empties: across 04:00–18:00 UTC it averages just 13 players, bottoming out at 14:00 UTC on 3, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 41 players against 200 slots (20% full), and even its busiest moment of the week, 125 players, left 38% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 64% of each other, so this is a settled population rather than a spike.
That puts TrapLife Roleplay ahead of 98% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood TrapLife Roleplay runs Qbox with 273 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 102 | 53 |
| Sun 19 Jul | 125 | 36 |
| Sat 18 Jul | 115 | 33 |
| Fri 17 Jul | 97 | 50 |
| Thu 16 Jul | 96 | 54 |
| Wed 15 Jul | 96 | 34 |
| Tue 14 Jul | 114 | 40 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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