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Experience a rebuilt city with advanced gameplay systems, serious roleplay, optimized performance, and active development | discord.gg/summitrp
Live players
7-day peak
199
All-time peak
200
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Summit RP | Custom Systems & In-House Development is 23:00–04:00 UTC, when it averages 172 concurrent players — well clear of its 98-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 181. Outside it the city empties: across 07:00–18:00 UTC it averages just 53 players, bottoming out at 10:00 UTC on 23, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 200 slots, reaching 199 of them (100%) at its peak this week, and when anyone is on it, it averages 98 players — expect to wait at prime time. It is also filling up: it averaged 104 players across 16 Oct–18 Oct, up 10% on the 94 it averaged across 12 Oct–14 Oct.
That puts Summit RP | Custom Systems & In-House Development ahead of 99% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Summit RP | Custom Systems & In-House Development runs QBCore with 586 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 199 | 119 |
| Sat 17 Oct | 196 | 101 |
| Fri 16 Oct | 184 | 93 |
| Thu 15 Oct | 195 | 89 |
| Wed 14 Oct | 186 | 94 |
| Tue 13 Oct | 192 | 95 |
| Mon 12 Oct | 183 | 94 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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