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Experience a rebuilt city with advanced gameplay systems, optimized performance, and active development | discord.gg/summitrp
Live players
7-day peak
188
All-time peak
200
Last seen
Jul 21, 2026, 09:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Summit RP | Custom Systems & In-House Development is busy for most of the day rather than one evening: it stays above its 77-player daily average for 10 straight hours, 18:00–04:00 UTC, averaging 119 across that stretch and peaking at 01:00 UTC with 154. Outside it the city empties: across 07:00–18:00 UTC it averages just 38 players, bottoming out at 10:00 UTC on 17, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 200 slots its peak this week hit 188 — 94% of the server — and when anyone is on it, it averages 77 players, which is 39% full. It is also filling up: it averaged 84 players across 18 Jul–20 Jul, up 15% on the 73 it averaged across 14 Jul–16 Jul.
That puts Summit RP | Custom Systems & In-House Development ahead of 99% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Summit RP | Custom Systems & In-House Development runs QBCore with 554 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 188 | 79 |
| Sun 19 Jul | 184 | 93 |
| Sat 18 Jul | 166 | 81 |
| Fri 17 Jul | 136 | 66 |
| Thu 16 Jul | 144 | 70 |
| Wed 15 Jul | 181 | 74 |
| Tue 14 Jul | 175 | 77 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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