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Immersive roleplay. Custom framework, custom features, police, ems and crime.
Live players
7-day peak
187
All-time peak
204
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
UmbraRP | Join Discord to Play | discord.gg/umbrarp is busy for most of the day rather than one evening: it stays above its 89-player daily average for 11 straight hours, 19:00–06:00 UTC, averaging 128 across that stretch and peaking at 01:00 UTC with 153. Its longest quiet stretch is 06:00–18:00 UTC, averaging 53 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 250 slots its peak this week hit 187 — 75% of the server — and when anyone is on it, it averages 90 players, which is 36% full. Day to day it barely moves: across those 7 days its daily averages stay within 24% of each other, so this is a settled population rather than a spike.
That puts UmbraRP | Join Discord to Play | discord.gg/umbrarp ahead of 99% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
UmbraRP | Join Discord to Play | discord.gg/umbrarp loads 529 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 181 | 93 |
| Sat 17 Oct | 187 | 101 |
| Fri 16 Oct | 165 | 85 |
| Thu 15 Oct | 144 | 83 |
| Wed 14 Oct | 159 | 82 |
| Tue 13 Oct | 160 | 86 |
| Mon 12 Oct | 163 | 99 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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