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Your trip to California just got fun, come join us and explore the great city of Los Angeles.
Live players
7-day peak
31
All-time peak
43
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Southern California Roleplay is 22:00–04:00 UTC, when it averages 11 concurrent players — well clear of its 3-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 20. Outside it the city empties: across 04:00–22:00 UTC it averages just 1 player, bottoming out at 11:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 29 — 23% of capacity. It is thinning, though: it averaged 2 players across 16 Oct–18 Oct, down 52% on the 5 it averaged across 12 Oct–14 Oct.
That puts Southern California Roleplay ahead of 94% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Southern California Roleplay runs ox_core with 478 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 16 | 2 |
| Sat 17 Oct | 20 | 2 |
| Fri 16 Oct | 21 | 3 |
| Thu 15 Oct | 27 | 3 |
| Wed 14 Oct | 29 | 4 |
| Tue 13 Oct | 28 | 4 |
| Mon 12 Oct | 27 | 6 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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