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Realstic Street & Drag Racing • Off-Road • Player Owned Businesses • PD/EMS
Live players
7-day peak
17
All-time peak
44
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Gap City Roleplay is 22:00–06:00 UTC, when it averages 6 concurrent players — well clear of its 3-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 9. Outside it the city empties: across 06:00–22:00 UTC it averages just 1 player, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 3 players against 48 slots (6% full), and even its busiest moment of the week, 17 players, left 65% of the server free. It is also filling up: it averaged 3 players across 16 Oct–18 Oct, up 64% on the 2 it averaged across 12 Oct–14 Oct.
That puts Gap City Roleplay ahead of 92% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Gap City Roleplay runs QBCore with 429 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 17 | 4 |
| Sat 17 Oct | 11 | 4 |
| Fri 16 Oct | 12 | 3 |
| Thu 15 Oct | 9 | 2 |
| Wed 14 Oct | 10 | 2 |
| Tue 13 Oct | 11 | 2 |
| Mon 12 Oct | 14 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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