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Semi-Serious Roleplay • Join discord.gg/lsnightsrp
Live players
7-day peak
35
All-time peak
44
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
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Please join http://discord.gg/lsnightsrp for our WL application
We count the players on this server every five minutes and keep the history.
LS Nights RP 2.0 is busy for most of the day rather than one evening: it stays above its 10-player daily average for 10 straight hours, 21:00–07:00 UTC, averaging 18 across that stretch and peaking at 03:00 UTC with 27. Outside it the city empties: across 07:00–21:00 UTC it averages just 4 players, bottoming out at 13:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 11 players against 64 slots (17% full), and even its busiest moment of the week, 37 players, left 42% of the server free. It is thinning, though: it averaged 10 players across 16 Oct–18 Oct, down 11% on the 11 it averaged across 12 Oct–14 Oct.
That puts LS Nights RP 2.0 ahead of 95% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood LS Nights RP 2.0 runs Qbox with 316 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 29 | 10 |
| Sat 17 Oct | 33 | 11 |
| Fri 16 Oct | 30 | 8 |
| Thu 15 Oct | 35 | 12 |
| Wed 14 Oct | 28 | 10 |
| Tue 13 Oct | 28 | 10 |
| Mon 12 Oct | 37 | 13 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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