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Australia's Favourite Server! | We do that extra 100% other servers can't ;)
Live players
7-day peak
134
All-time peak
156
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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Please join http://discord.gg/AscentRP and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Ascent Roleplay is busy for most of the day rather than one evening: it stays above its 47-player daily average for 9 straight hours, 06:00–15:00 UTC, averaging 85 across that stretch and peaking at 10:00 UTC with 110. Outside it the city empties: across 15:00–06:00 UTC it averages just 24 players, bottoming out at 21:00 UTC on 8, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 168 slots its peak this week hit 140 — 83% of the server — and when anyone is on it, it averages 48 players, which is 28% full. Day to day it barely moves: across those 7 days its daily averages stay within 26% of each other, so this is a settled population rather than a spike.
That puts Ascent Roleplay ahead of 98% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 8th busiest of the 33 established Australia servers we track.
Under the hood Ascent Roleplay runs QBCore with 280 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 109 | 41 |
| Sun 19 Jul | 112 | 48 |
| Sat 18 Jul | 103 | 46 |
| Fri 17 Jul | 106 | 52 |
| Thu 16 Jul | 123 | 47 |
| Wed 15 Jul | 127 | 49 |
| Tue 14 Jul | 140 | 51 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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