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Just ORP
Live players
7-day peak
12
All-time peak
29
Last seen
Sep 4, 2026, 07:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
OPHELIA ROLEPLAY is busy for most of the day rather than one evening: it stays above its 2-player daily average for 9 straight hours, 12:00–21:00 UTC, averaging 5 across that stretch and peaking at 16:00 UTC with 6. Outside it the city empties: across 21:00–09:00 UTC it averages just 1 player, bottoming out at 00:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 1,000 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 25 — 3% of capacity. It is thinning, though: it averaged 2 players across 1 Sept–3 Sept, down 58% on the 4 it averaged across 28 Aug–30 Aug.
That puts OPHELIA ROLEPLAY ahead of 94% of the 43,652 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OPHELIA ROLEPLAY runs QBCore with 232 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 5 | 1 |
| Wed 2 Sept | 7 | 2 |
| Tue 1 Sept | 10 | 3 |
| Mon 31 Aug | 8 | 2 |
| Sun 30 Aug | 12 | 4 |
| Sat 29 Aug | 10 | 4 |
| Fri 28 Aug | 25 | 5 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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