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A new story begins in Ophelia Roleplay. Your story starts here.
Live players
7-day peak
95
All-time peak
118
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
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Please join https://discord.gg/5YJzjqgm9S and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join OPHELIA ROLEPLAY is 13:00–20:00 UTC, when it averages 55 concurrent players — well clear of its 21-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 74. Outside it the city empties: across 20:00–13:00 UTC it averages just 7 players, bottoming out at 23:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 21 players, and the busiest single moment of the week reached only 95 — 5% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 77% of each other, so this is a settled population rather than a spike.
That puts OPHELIA ROLEPLAY ahead of 97% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 25th busiest of the 60 established Indonesia servers we track.
Under the hood OPHELIA ROLEPLAY runs QBCore with 287 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 78 | 19 |
| Sat 17 Oct | 72 | 20 |
| Fri 16 Oct | 87 | 24 |
| Thu 15 Oct | 63 | 18 |
| Wed 14 Oct | 95 | 26 |
| Tue 13 Oct | 85 | 23 |
| Mon 12 Oct | 63 | 15 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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