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![[PZ] PROJECT ZERO icon](/api/media?u=https%3A%2F%2Fcdn.stateofindonesia.id%2Fpz_logo%2Fbanner.gif&s=F4QWmfe43txVgZnls9bZnUXx&w=160)
From the ashes of Ground Zero, a new world rises. Will you rebuild civilization or rot with the rest? Your story of survival starts here.
Live players
7-day peak
144
All-time peak
144
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join [PZ] PROJECT ZERO is 12:00–20:00 UTC, when it averages 86 concurrent players — well clear of its 51-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 108. Outside it the city empties: across 20:00–08:00 UTC it averages just 26 players, bottoming out at 23:00 UTC on 8, so an off-peak login means an all-but-empty server.
Its 501 slots are far more than it uses: when anyone is on it, it averages 53 players, and the busiest single moment of the week reached only 144 — 29% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 36% of each other, so this is a settled population rather than a spike.
That puts [PZ] PROJECT ZERO ahead of 98% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 20th busiest of the 60 established Indonesia servers we track.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 109 | 47 |
| Sat 17 Oct | 108 | 48 |
| Fri 16 Oct | 144 | 63 |
| Thu 15 Oct | 130 | 55 |
| Wed 14 Oct | 111 | 55 |
| Tue 13 Oct | 106 | 52 |
| Mon 12 Oct | 104 | 48 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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