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Indonesian Text-Based Roleplay by Jogjagamers Community est. 2009
Live players
7-day peak
102
All-time peak
102
Last seen
Sep 4, 2026, 09:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Jogjagamers V Roleplay is 10:00–18:00 UTC, when it averages 59 concurrent players — well clear of its 38-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 71. Outside it the city empties: across 18:00–04:00 UTC it averages just 20 players, bottoming out at 22:00 UTC on 10, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 128 slots its peak this week hit 102 — 80% of the server — and when anyone is on it, it averages 36 players, which is 28% full. It is also filling up: it averaged 42 players across 1 Sept–3 Sept, up 65% on the 26 it averaged across 28 Aug–30 Aug.
That puts Jogjagamers V Roleplay ahead of 98% of the 43,585 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Jogjagamers V Roleplay loads 160 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 98 | 47 |
| Wed 2 Sept | 102 | 44 |
| Tue 1 Sept | 78 | 37 |
| Mon 31 Aug | 83 | 36 |
| Sun 30 Aug | 85 | 44 |
| Sat 29 Aug | 33 | 9 |
| Fri 28 Aug | 2 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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