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本日は最終日!!!ラストも楽しもう!!!
Live players
7-day peak
80
All-time peak
80
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join [QBCore Framework] AEGC-GTA is 11:00–17:00 UTC, when it averages 38 concurrent players — well clear of its 10-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 44. Outside it the city empties: across 17:00–11:00 UTC it averages just 1 player, bottoming out at 18:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 13 players against 128 slots (10% full), and even its busiest moment of the week, 80 players, left 38% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 44464% of each other, so this is a settled population rather than a spike.
That puts [QBCore Framework] AEGC-GTA ahead of 97% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [QBCore Framework] AEGC-GTA runs QBCore with 251 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 2 | 0 |
| Sat 17 Oct | 80 | 22 |
| Fri 16 Oct | 80 | 17 |
| Thu 15 Oct | 76 | 16 |
| Wed 14 Oct | 80 | 17 |
| Tue 13 Oct | 1 | 0 |
| Mon 12 Oct | 74 | 19 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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