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We're just little guys
Live players
7-day peak
121
All-time peak
121
Last seen
Jul 21, 2026, 10:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join [QBCore Framework] Lodestar RP is 23:00–05:00 UTC, when it averages 81 concurrent players — well clear of its 58-player round-the-clock average. It bites hardest at 03:00 UTC, averaging 95. Its longest quiet stretch is 10:00–23:00 UTC, averaging 44 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 128 slots its peak this week hit 115 — 90% of the server — and when anyone is on it, it averages 59 players, which is 46% full. Day to day it barely moves: across those 7 days its daily averages stay within 25% of each other, so this is a settled population rather than a spike.
That puts [QBCore Framework] Lodestar RP ahead of 98% of the 42,399 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 25th busiest of the 265 established servers that set no country locale we track.
Under the hood [QBCore Framework] Lodestar RP runs QBCore with 386 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 83 | 52 |
| Sun 19 Jul | 102 | 59 |
| Sat 18 Jul | 115 | 65 |
| Fri 17 Jul | 98 | 58 |
| Thu 16 Jul | 91 | 61 |
| Wed 15 Jul | 93 | 55 |
| Tue 14 Jul | 100 | 60 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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