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discord.gg/liquidrp
Live players
7-day peak
134
All-time peak
136
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
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We count the players on this server every five minutes and keep the history.
LiquidRP 3.5 is busy for most of the day rather than one evening: it stays above its 51-player daily average for 9 straight hours, 22:00–07:00 UTC, averaging 86 across that stretch and peaking at 02:00 UTC with 111. Outside it the city empties: across 07:00–19:00 UTC it averages just 24 players, bottoming out at 12:00 UTC on 14, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 150 slots its peak this week hit 134 — 89% of the server — and when anyone is on it, it averages 51 players, which is 34% full. It is also filling up: it averaged 54 players across 16 Oct–18 Oct, up 10% on the 49 it averaged across 12 Oct–14 Oct.
That puts LiquidRP 3.5 ahead of 98% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood LiquidRP 3.5 runs QBCore with 525 resources loaded — a heavy build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 122 | 56 |
| Sat 17 Oct | 134 | 53 |
| Fri 16 Oct | 109 | 53 |
| Thu 15 Oct | 111 | 44 |
| Wed 14 Oct | 101 | 49 |
| Tue 13 Oct | 113 | 51 |
| Mon 12 Oct | 128 | 48 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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