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Roleplay & Storytelling above all else
Live players
7-day peak
72
All-time peak
102
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
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We count the players on this server every five minutes and keep the history.
The window to join [QBCore Framework] The Last Ride Rp is 20:00–04:00 UTC, when it averages 30 concurrent players — well clear of its 14-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 49. Outside it the city empties: across 04:00–20:00 UTC it averages just 5 players, bottoming out at 10:00 UTC on 1, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 100 slots its peak this week hit 71 — 71% of the server — and when anyone is on it, it averages 14 players, which is 14% full. It is also filling up: it averaged 16 players across 16 Oct–18 Oct, up 27% on the 13 it averaged across 12 Oct–14 Oct.
That puts [QBCore Framework] The Last Ride Rp ahead of 97% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [QBCore Framework] The Last Ride Rp runs QBCore with 428 resources loaded — a heavy build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 71 | 21 |
| Sat 17 Oct | 56 | 16 |
| Fri 16 Oct | 41 | 11 |
| Thu 15 Oct | 56 | 12 |
| Wed 14 Oct | 52 | 12 |
| Tue 13 Oct | 57 | 12 |
| Mon 12 Oct | 59 | 14 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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