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The Original ECLIPSE Roleplay server, launched 2017, now on FiveM. Fully custom scripts. No economy wipes. Join us at discord.eclipse-rp.net - ECRP Team
Live players
7-day peak
145
All-time peak
208
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
ECLIPSE Roleplay is busy for most of the day rather than one evening: it stays above its 60-player daily average for 9 straight hours, 16:00–01:00 UTC, averaging 93 across that stretch and peaking at 20:00 UTC with 117. Its longest quiet stretch is 02:00–15:00 UTC, averaging 37 players — thin by its own standards, but still a running city rather than an empty one.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 61 players, and the busiest single moment of the week reached only 148 — 7% of capacity. It is also filling up: it averaged 66 players across 16 Oct–18 Oct, up 12% on the 59 it averaged across 12 Oct–14 Oct.
That puts ECLIPSE Roleplay ahead of 98% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
ECLIPSE Roleplay loads 193 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 145 | 70 |
| Sat 17 Oct | 139 | 66 |
| Fri 16 Oct | 133 | 61 |
| Thu 15 Oct | 116 | 53 |
| Wed 14 Oct | 111 | 53 |
| Tue 13 Oct | 129 | 57 |
| Mon 12 Oct | 148 | 66 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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