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Live players
7-day peak
34
All-time peak
56
Last seen
Jul 21, 2026, 11:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join LSRP V3 - LOS SHARKOS is 18:00–23:00 UTC, when it averages 18 concurrent players — well clear of its 5-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 24. Outside it the city empties: across 23:00–17:00 UTC it averages just 1 player, bottoming out at 05:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 4 players, and the busiest single moment of the week reached only 33 — 26% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 134% of each other, so this is a settled population rather than a spike.
That puts LSRP V3 - LOS SHARKOS ahead of 95% of the 42,340 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood LSRP V3 - LOS SHARKOS runs ESX with 409 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 33 | 6 |
| Sun 19 Jul | 23 | 5 |
| Sat 18 Jul | 18 | 4 |
| Fri 17 Jul | 17 | 3 |
| Thu 16 Jul | 30 | 5 |
| Wed 15 Jul | 26 | 6 |
| Tue 14 Jul | 20 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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