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#1 Redzone Hopouts & Combat Hybrid Server on FiveM, PVP, Serious Roleplay Scenes, PVP Gamemodes, TMFRZ
Live players
7-day peak
659
All-time peak
659
Last seen
Jul 21, 2026, 04:15 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join TMFRZ is 20:00–04:00 UTC, when it averages 550 concurrent players — well clear of its 430-player round-the-clock average. It bites hardest at 23:00 UTC, averaging 594. Its longest quiet stretch is 08:00–19:00 UTC, averaging 336 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 700 slots its peak this week hit 659 — 94% of the server — and when anyone is on it, it averages 425 players, which is 61% full. Day to day it barely moves: across those 7 days its daily averages stay within 11% of each other, so this is a settled population rather than a spike.
That peak of 659 makes TMFRZ the 86th busiest of the 42,753 FiveM servers ViceHub tracked consistently this week — and the 2nd busiest of the 523 established United States servers we track.
TMFRZ loads 127 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 659 | 438 |
| Sun 19 Jul | 615 | 452 |
| Sat 18 Jul | 611 | 417 |
| Fri 17 Jul | 616 | 411 |
| Thu 16 Jul | 610 | 420 |
| Wed 15 Jul | 639 | 428 |
| Tue 14 Jul | 630 | 406 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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