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Open world without boundaries, where you choose your own path, build your own life, and write your own story. Your adventure begins here.
Live players
7-day peak
651
All-time peak
651
Last seen
Sep 4, 2026, 04:25 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Grand Roleplay US 2 is 14:00–21:00 UTC, when it averages 479 concurrent players — well clear of its 363-player round-the-clock average. It bites hardest at 17:00 UTC, averaging 547. Its longest quiet stretch is 22:00–07:00 UTC, averaging 220 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 359 players against 2,048 slots (18% full), and even its busiest moment of the week, 651 players, left 68% of the server free.
That peak of 651 makes Grand Roleplay US 2 the 106th busiest of the 43,832 FiveM servers ViceHub tracked consistently this week — and the 6th busiest of the 552 established United States servers we track.
Grand Roleplay US 2 loads 161 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
Heads up: we have only been tracking Grand Roleplay US 2 since 31 August 2026 — 4 full days of history. That is enough to say how busy it is, but not enough to call a trend, so we do not call one.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 651 | 384 |
| Wed 2 Sept | 611 | 365 |
| Tue 1 Sept | 591 | 339 |
| Mon 31 Aug | 510 | 315 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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