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Join RushRP — a fast-growing serious RP server with unique systems, frequent updates, and a strong community focus.
Live players
7-day peak
150
All-time peak
156
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
—
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We count the players on this server every five minutes and keep the history.
The window to join RushRP: SeriousRP is 23:00–07:00 UTC, when it averages 100 concurrent players — well clear of its 53-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 117. Outside it the city empties: across 07:00–19:00 UTC it averages just 22 players, bottoming out at 12:00 UTC on 9, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 160 slots, reaching 152 of them (95%) at its peak this week, and when anyone is on it, it averages 55 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 33% of each other, so this is a settled population rather than a spike.
That puts RushRP: SeriousRP ahead of 98% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood RushRP: SeriousRP runs Qbox with 689 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 145 | 63 |
| Sat 17 Oct | 150 | 60 |
| Fri 16 Oct | 148 | 50 |
| Thu 15 Oct | 145 | 52 |
| Wed 14 Oct | 136 | 50 |
| Tue 13 Oct | 134 | 48 |
| Mon 12 Oct | 152 | 61 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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