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CvC > Freeroam > 1v1 > 2v2 > GunGame > Poursuite > Ranked > MME > Gangwars
Live players
7-day peak
191
All-time peak
291
Last seen
Jul 21, 2026, 09:50 PM
Votes
0
Rating
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Vous devez être sur le discord https://discord.gg/mooncvc afin de jouer sur le serveur.
We count the players on this server every five minutes and keep the history.
MoonCVC V4 Freeroam ▶ #1 CVC ▶ • 1v1 • 2v2 • GunGame • Gangwars • 5v5 • Ranked is busy for most of the day rather than one evening: it stays above its 81-player daily average for 13 straight hours, 13:00–02:00 UTC, averaging 117 across that stretch and peaking at 18:00 UTC with 142. Outside it the city empties: across 02:00–13:00 UTC it averages just 38 players, bottoming out at 07:00 UTC on 11, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 82 players against 500 slots (16% full), and even its busiest moment of the week, 191 players, left 62% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 68% of each other, so this is a settled population rather than a spike.
That puts MoonCVC V4 Freeroam ▶ #1 CVC ▶ • 1v1 • 2v2 • GunGame • Gangwars • 5v5 • Ranked ahead of 99% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
MoonCVC V4 Freeroam ▶ #1 CVC ▶ • 1v1 • 2v2 • GunGame • Gangwars • 5v5 • Ranked loads 44 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 172 | 85 |
| Sun 19 Jul | 191 | 88 |
| Sat 18 Jul | 149 | 81 |
| Fri 17 Jul | 176 | 85 |
| Thu 16 Jul | 159 | 53 |
| Wed 15 Jul | 171 | 90 |
| Tue 14 Jul | 189 | 89 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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