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CvC > Freeroam > 1v1 > 2v2 > GunGame > Poursuite > Ranked > MME > Gangwars
Live players
7-day peak
181
All-time peak
291
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
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Vous devez être sur le discord https://discord.gg/mooncvc afin de jouer sur le serveur.
We count the players on this server every five minutes and keep the history.
MoonCVC V4 Freeroam ▶ #1 CVC ▶ • 1v1 • 2v2 • GunGame • Gangwars • 5v5 • Ranked is busy for most of the day rather than one evening: it stays above its 71-player daily average for 11 straight hours, 12:00–23:00 UTC, averaging 114 across that stretch and peaking at 18:00 UTC with 140. Outside it the city empties: across 00:00–12:00 UTC it averages just 32 players, bottoming out at 07:00 UTC on 7, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 70 players against 500 slots (14% full), and even its busiest moment of the week, 181 players, left 64% of the server free. It is also filling up: it averaged 78 players across 16 Oct–18 Oct, up 23% on the 63 it averaged across 12 Oct–14 Oct.
That puts MoonCVC V4 Freeroam ▶ #1 CVC ▶ • 1v1 • 2v2 • GunGame • Gangwars • 5v5 • Ranked ahead of 99% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
MoonCVC V4 Freeroam ▶ #1 CVC ▶ • 1v1 • 2v2 • GunGame • Gangwars • 5v5 • Ranked loads 46 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 158 | 76 |
| Sat 17 Oct | 161 | 86 |
| Fri 16 Oct | 181 | 71 |
| Thu 15 Oct | 177 | 67 |
| Wed 14 Oct | 177 | 68 |
| Tue 13 Oct | 162 | 60 |
| Mon 12 Oct | 150 | 62 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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