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Mode Competitive 5v5 | PvP & Strategie & Line-Up
Live players
7-day peak
242
All-time peak
263
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
GUILD : 5v5 is busy for most of the day rather than one evening: it stays above its 73-player daily average for 10 straight hours, 14:00–00:00 UTC, averaging 143 across that stretch and peaking at 19:00 UTC with 193. Outside it the city empties: across 00:00–14:00 UTC it averages just 23 players, bottoming out at 05:00 UTC on 4, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 300 slots its peak this week hit 240 — 80% of the server — and when anyone is on it, it averages 71 players, which is 24% full. It is also filling up: it averaged 89 players across 16 Oct–18 Oct, up 53% on the 58 it averaged across 12 Oct–14 Oct.
That peak of 240 makes GUILD : 5v5 the 410th busiest of the 42,527 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
GUILD : 5v5 loads 158 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 240 | 94 |
| Sat 17 Oct | 236 | 109 |
| Fri 16 Oct | 211 | 64 |
| Thu 15 Oct | 220 | 56 |
| Wed 14 Oct | 203 | 54 |
| Tue 13 Oct | 209 | 51 |
| Mon 12 Oct | 214 | 69 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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