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Roleplay avec contenu exclusif → discord.gg/ultraroleplayfr
Live players
7-day peak
267
All-time peak
289
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
Vous n'êtes pas whitelist, merci de passer par le discord
We count the players on this server every five minutes and keep the history.
The window to join UltraRoleplay V2 is 17:00–01:00 UTC, when it averages 150 concurrent players — well clear of its 71-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 235. Outside it the city empties: across 01:00–14:00 UTC it averages just 23 players, bottoming out at 05:00 UTC on 4, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 300 slots its peak this week hit 267 — 89% of the server — and when anyone is on it, it averages 69 players, which is 23% full. Day to day it barely moves: across those 7 days its daily averages stay within 168% of each other, so this is a settled population rather than a spike.
That peak of 267 makes UltraRoleplay V2 the 358th busiest of the 42,465 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood UltraRoleplay V2 runs ESX with 240 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 267 | 89 |
| Sat 17 Oct | 233 | 73 |
| Fri 16 Oct | 129 | 33 |
| Thu 15 Oct | 229 | 66 |
| Wed 14 Oct | 232 | 67 |
| Tue 13 Oct | 240 | 76 |
| Mon 12 Oct | 245 | 74 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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