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Semi-Serious Roleplay Community
Live players
7-day peak
29
All-time peak
29
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
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We count the players on this server every five minutes and keep the history.
The window to join Crimson Roleplay Dev is 23:00–04:00 UTC, when it averages 4 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 5. Outside it the city empties: across 04:00–23:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 29 — 23% of capacity. It is thinning, though: it averaged 0 players across 18 Jul–20 Jul, down 96% on the 3 it averaged across 14 Jul–16 Jul.
That puts Crimson Roleplay Dev ahead of 94% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Crimson Roleplay Dev runs Qbox with 280 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 2 | 0 |
| Sun 19 Jul | 1 | 0 |
| Sat 18 Jul | 1 | 0 |
| Fri 17 Jul | 28 | 3 |
| Thu 16 Jul | 29 | 4 |
| Wed 15 Jul | 2 | 1 |
| Tue 14 Jul | 2 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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