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Crimson Roleplay Dev icon

Crimson Roleplay Dev

Semi-Serious Roleplay Community

roleplaysemi-seriousqboxcustomeconomyjobsdrugspoliceems
0/ 128

Live players

0% full

7-day peak

2

All-time peak

29

Last seen

Oct 19, 2026, 10:35 PM

Votes

0

Rating

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How busy is Crimson Roleplay Dev?

We count the players on this server every five minutes and keep the history.

Busiest hours
03:00–08:00 UTC
Usual players when active
0
Peak this week
2 of 128 · 2% full
Rank by peak players
Top 51%
Framework
Qbox
Resources
389

The window to join Crimson Roleplay Dev is 03:00–08:00 UTC, when it averages 0 concurrent players — well clear of its 0-player round-the-clock average. It bites hardest at 06:00 UTC, averaging 0. Outside it the city empties: across 08:00–15:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.

Its 128 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 2 — 2% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 3551% of each other, so this is a settled population rather than a spike.

That puts Crimson Roleplay Dev ahead of 49% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.

Under the hood Crimson Roleplay Dev runs Qbox with 389 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

Crimson Roleplay Dev daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Sun 18 Oct10
Sat 17 Oct20
Fri 16 Oct10
Thu 15 Oct20
Wed 14 Oct10
Tue 13 Oct10
Mon 12 Oct20

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

0 players · latest observation

012▲ 2
Oct 12, 10 PM2,010 observationsOct 19, 10 PM

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Players0 / 128
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Resources389
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When is Crimson Roleplay Dev busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

Crimson Roleplay Dev average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
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