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Crimson Roleplay Dev icon

Crimson Roleplay Dev

Semi-Serious Roleplay Community

roleplaysemi-seriousqboxcustomeconomyjobsdrugspoliceems
0/ 128

Live players

0% full

7-day peak

29

All-time peak

29

Last seen

Jul 21, 2026, 10:35 PM

Votes

0

Rating

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How busy is Crimson Roleplay Dev?

We count the players on this server every five minutes and keep the history.

Busiest hours
23:00–04:00 UTC
Usual players when active
1
Peak this week
29 of 128 · 23% full
Trend
Down 96% vs the previous 3 days
Rank by peak players
Top 6%
Framework
Qbox
Resources
280

The window to join Crimson Roleplay Dev is 23:00–04:00 UTC, when it averages 4 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 5. Outside it the city empties: across 04:00–23:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.

Its 128 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 29 — 23% of capacity. It is thinning, though: it averaged 0 players across 18 Jul–20 Jul, down 96% on the 3 it averaged across 14 Jul–16 Jul.

That puts Crimson Roleplay Dev ahead of 94% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.

Under the hood Crimson Roleplay Dev runs Qbox with 280 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

Crimson Roleplay Dev daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Mon 20 Jul20
Sun 19 Jul10
Sat 18 Jul10
Fri 17 Jul283
Thu 16 Jul294
Wed 15 Jul21
Tue 14 Jul21

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

0 players · latest observation

01529▲ 29
Jul 15, 4 AM1,553 observationsJul 21, 10 PM

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Players0 / 128
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Resources280
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When is Crimson Roleplay Dev busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

Crimson Roleplay Dev average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
00:00528
01:00426
02:00319
03:00216
04:0001
05:0000
06:0001
07:0001
08:0001
09:0000
10:0000
11:0000
12:0000
13:0001
14:0001
15:0001
16:0002
17:0003
18:0003
19:0013
20:0003
21:0002
22:0001
23:00429