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MainStreet RP — a city shaped by the players inside it. Your ideas turn into real systems. Open dev chats, staff who genuinely care, active PD & gangs, and a /pvp system with open lobbies & vote-on modes. It grows every week. Your story starts now.
Live players
7-day peak
17
All-time peak
29
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join MainStreet⮚Launched October—19⮘ is 20:00–04:00 UTC, when it averages 10 concurrent players — well clear of its 7-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 11. Its longest quiet stretch is 05:00–15:00 UTC, averaging 5 players — thin by its own standards, but still a running city rather than an empty one.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 7 players, and the busiest single moment of the week reached only 17 — 1% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 52% of each other, so this is a settled population rather than a spike.
That puts MainStreet⮚Launched October—19⮘ ahead of 92% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood MainStreet⮚Launched October—19⮘ runs Qbox with 323 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 17 | 9 |
| Sat 17 Oct | 13 | 8 |
| Fri 16 Oct | 14 | 6 |
| Thu 15 Oct | 16 | 7 |
| Wed 14 Oct | 15 | 7 |
| Tue 13 Oct | 15 | 8 |
| Mon 12 Oct | 17 | 6 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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