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Fully custom city by Stim & Tony. Launched 7/21. Player-driven economy, custom jobs, MLOs, gangs & garages. Active PD/EMS, hands-on staff, frequent updates. Hiring City Staff & Civil Leaders. Serious & semi-serious RP. Build your story.
Live players
7-day peak
40
All-time peak
89
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
MainStreet⮚Launched July—21⮘ is busy for most of the day rather than one evening: it stays above its 14-player daily average for 10 straight hours, 21:00–07:00 UTC, averaging 21 across that stretch and peaking at 03:00 UTC with 24. Its longest quiet stretch is 07:00–20:00 UTC, averaging 9 players — thin by its own standards, but still a running city rather than an empty one.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 14 players, and the busiest single moment of the week reached only 40 — 2% of capacity. It is also filling up: it averaged 17 players across 18 Jul–20 Jul, up 41% on the 12 it averaged across 14 Jul–16 Jul.
That puts MainStreet⮚Launched July—21⮘ ahead of 95% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 38 | 16 |
| Sun 19 Jul | 39 | 16 |
| Sat 18 Jul | 40 | 18 |
| Fri 17 Jul | 33 | 11 |
| Thu 16 Jul | 19 | 9 |
| Wed 15 Jul | 25 | 15 |
| Tue 14 Jul | 24 | 12 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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