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🔥 RolePlay francophone sérieux et qualité de vie : économie custom, gangs et jobs disponibles facilement, armes,véhicules et tenues addon, staff actif. Rejoignez-nous dès maintenant !
Live players
7-day peak
60
All-time peak
72
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Greed-Island is 16:00–00:00 UTC, when it averages 31 concurrent players — well clear of its 12-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 46. Outside it the city empties: across 00:00–16:00 UTC it averages just 2 players, bottoming out at 09:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 200 slots are far more than it uses: when anyone is on it, it averages 11 players, and the busiest single moment of the week reached only 59 — 30% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 69% of each other, so this is a settled population rather than a spike.
That puts Greed-Island ahead of 96% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Greed-Island runs ESX with 258 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 59 | 13 |
| Sat 17 Oct | 44 | 13 |
| Fri 16 Oct | 42 | 12 |
| Thu 15 Oct | 50 | 13 |
| Wed 14 Oct | 52 | 11 |
| Tue 13 Oct | 49 | 8 |
| Mon 12 Oct | 52 | 12 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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