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De la frénésie du jour aux secrets de la nuit, écrivez votre histoire. Une expérience RP totale, propulsée par un framework 100 % maison pour un gameplay sur-mesure.
Live players
7-day peak
24
All-time peak
68
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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Rejoignez http://discord.gg/rSCNBkVXd6 pour pouvoir vous connecter sur Night Shift.
We count the players on this server every five minutes and keep the history.
The window to join NightShift [WL] is 17:00–00:00 UTC, when it averages 10 concurrent players — well clear of its 4-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 14. Outside it the city empties: across 00:00–17:00 UTC it averages just 1 player, bottoming out at 04:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 4 players, and the busiest single moment of the week reached only 24 — 19% of capacity. It is also filling up: it averaged 5 players across 16 Oct–18 Oct, up 66% on the 3 it averaged across 12 Oct–14 Oct.
That puts NightShift [WL] ahead of 94% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
NightShift [WL] loads 83 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 19 | 4 |
| Sat 17 Oct | 18 | 4 |
| Fri 16 Oct | 24 | 5 |
| Thu 15 Oct | 16 | 4 |
| Wed 14 Oct | 13 | 2 |
| Tue 13 Oct | 12 | 3 |
| Mon 12 Oct | 13 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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