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Hard Fight
Live players
7-day peak
99
All-time peak
107
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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Please join http://discord.gg/Hc1 and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join Hard Fight is 11:00–19:00 UTC, when it averages 76 concurrent players — well clear of its 51-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 84. Its longest quiet stretch is 01:00–10:00 UTC, averaging 23 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 100 slots, reaching 99 of them (99%) at its peak this week, and when anyone is on it, it averages 52 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 37% of each other, so this is a settled population rather than a spike.
That puts Hard Fight ahead of 98% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Hard Fight runs QBCore with 94 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 95 | 44 |
| Sat 17 Oct | 95 | 54 |
| Fri 16 Oct | 96 | 59 |
| Thu 15 Oct | 99 | 58 |
| Wed 14 Oct | 97 | 54 |
| Tue 13 Oct | 93 | 43 |
| Mon 12 Oct | 96 | 52 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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