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CFW > PVP > Fight > 1v1 > 2v2 > 3v3 > 4v4 > 5v5 > تهديد
Live players
7-day peak
114
All-time peak
114
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join # Glow Fight is 10:00–15:00 UTC, when it averages 75 concurrent players — well clear of its 65-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 81. Its longest quiet stretch is 02:00–10:00 UTC, averaging 54 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 150 slots its peak this week hit 114 — 76% of the server — and when anyone is on it, it averages 66 players, which is 44% full. Day to day it barely moves: across those 7 days its daily averages stay within 15% of each other, so this is a settled population rather than a spike.
That puts # Glow Fight ahead of 98% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood # Glow Fight runs QBCore with 64 resources loaded — a moderate build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 97 | 62 |
| Sat 17 Oct | 114 | 71 |
| Fri 16 Oct | 100 | 64 |
| Thu 15 Oct | 100 | 69 |
| Wed 14 Oct | 100 | 69 |
| Tue 13 Oct | 97 | 62 |
| Mon 12 Oct | 100 | 66 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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