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Waypoint Roleplay Community
Live players
7-day peak
33
All-time peak
49
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
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Please join https://discord.gg/cs2xqub8Ac, read the rules, and apply to be whitelisted.
We count the players on this server every five minutes and keep the history.
Waypoint is busy for most of the day rather than one evening: it stays above its 4-player daily average for 10 straight hours, 19:00–05:00 UTC, averaging 7 across that stretch and peaking at 00:00 UTC with 8. Outside it the city empties: across 06:00–18:00 UTC it averages just 2 players, bottoming out at 13:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 33 — 26% of capacity. It is also filling up: it averaged 7 players across 16 Oct–18 Oct, up 7310% on the 0 it averaged across 12 Oct–14 Oct.
That puts Waypoint ahead of 95% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Waypoint runs Qbox with 405 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 15 | 8 |
| Sat 17 Oct | 33 | 11 |
| Fri 16 Oct | 29 | 4 |
| Thu 15 Oct | 2 | 0 |
| Wed 14 Oct | 2 | 0 |
| Tue 13 Oct | 1 | 0 |
| Mon 12 Oct | 2 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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