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Semi-Serious Roleplay Community - Custom Jobs, Economy, and Gangs
Live players
7-day peak
41
All-time peak
41
Last seen
Jul 21, 2026, 09:35 PM
Votes
0
Rating
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Please join https://discord.gg/crimsoncityrp and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Crimson Roleplay is busy for most of the day rather than one evening: it stays above its 11-player daily average for 11 straight hours, 18:00–05:00 UTC, averaging 19 across that stretch and peaking at 01:00 UTC with 24. Outside it the city empties: across 05:00–18:00 UTC it averages just 5 players, bottoming out at 12:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 11 players against 128 slots (8% full), and even its busiest moment of the week, 41 players, left 68% of the server free. It is also filling up: it averaged 15 players across 18 Jul–20 Jul, up 91% on the 8 it averaged across 14 Jul–16 Jul.
That puts Crimson Roleplay ahead of 95% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Crimson Roleplay runs Qbox with 280 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 34 | 13 |
| Sun 19 Jul | 41 | 17 |
| Sat 18 Jul | 37 | 14 |
| Fri 17 Jul | 27 | 7 |
| Thu 16 Jul | 26 | 6 |
| Wed 15 Jul | 27 | 8 |
| Tue 14 Jul | 27 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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