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Semi-Serious Roleplay Community - Custom Jobs, Economy, and Gangs
Live players
7-day peak
50
All-time peak
50
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
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Please join https://discord.gg/crimsoncityrp and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Crimson Roleplay is busy for most of the day rather than one evening: it stays above its 13-player daily average for 9 straight hours, 20:00–05:00 UTC, averaging 22 across that stretch and peaking at 01:00 UTC with 29. Outside it the city empties: across 05:00–18:00 UTC it averages just 6 players, bottoming out at 12:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 13 players against 128 slots (10% full), and even its busiest moment of the week, 50 players, left 61% of the server free. It is thinning, though: it averaged 11 players across 16 Oct–18 Oct, down 28% on the 15 it averaged across 12 Oct–14 Oct.
That puts Crimson Roleplay ahead of 96% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Crimson Roleplay runs Qbox with 357 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 30 | 13 |
| Sat 17 Oct | 30 | 8 |
| Fri 16 Oct | 26 | 12 |
| Thu 15 Oct | 33 | 11 |
| Wed 14 Oct | 48 | 16 |
| Tue 13 Oct | 50 | 17 |
| Mon 12 Oct | 41 | 14 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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