Navigate


The Speed Lab Semi-Public Server - Join discord.gg/5mspeedlab for more info!
Live players
7-day peak
41
All-time peak
46
Last seen
Jul 21, 2026, 09:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join The Speed Lab is 22:00–05:00 UTC, when it averages 16 concurrent players — well clear of its 8-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 20. Outside it the city empties: across 05:00–19:00 UTC it averages just 3 players, bottoming out at 09:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 8 players against 64 slots (12% full), and even its busiest moment of the week, 41 players, left 36% of the server free. It is thinning, though: it averaged 7 players across 18 Jul–20 Jul, down 19% on the 9 it averaged across 14 Jul–16 Jul.
That puts The Speed Lab ahead of 95% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
The Speed Lab loads 221 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 31 | 5 |
| Sun 19 Jul | 31 | 10 |
| Sat 18 Jul | 25 | 6 |
| Fri 17 Jul | 41 | 9 |
| Thu 16 Jul | 33 | 9 |
| Wed 15 Jul | 39 | 9 |
| Tue 14 Jul | 39 | 8 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.