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Project Unity
Live players
7-day peak
61
All-time peak
86
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Project Unity is 16:00–00:00 UTC, when it averages 41 concurrent players — well clear of its 18-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 52. Outside it the city empties: across 00:00–16:00 UTC it averages just 6 players, bottoming out at 05:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 18 players against 122 slots (15% full), and even its busiest moment of the week, 63 players, left 48% of the server free. It is thinning, though: it averaged 17 players across 16 Oct–18 Oct, down 14% on the 20 it averaged across 12 Oct–14 Oct.
That puts Project Unity ahead of 97% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Project Unity runs vRP with 314 resources loaded — a substantial build.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 51 | 18 |
| Sat 17 Oct | 55 | 18 |
| Fri 16 Oct | 51 | 15 |
| Thu 15 Oct | 55 | 17 |
| Wed 14 Oct | 59 | 19 |
| Tue 13 Oct | 61 | 20 |
| Mon 12 Oct | 63 | 20 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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