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[The Story Is Far From Over]
Live players
7-day peak
199
All-time peak
200
Last seen
Sep 5, 2026, 09:10 AM
Votes
0
Rating
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Please join discord.gg/0lrp and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join OutLawRp 3.0 is 13:00–17:00 UTC, when it averages 191 concurrent players — well clear of its 171-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 194. Its longest quiet stretch is 04:00–10:00 UTC, averaging 146 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 200 slots, reaching 199 of them (100%) at its peak this week, and when anyone is on it, it averages 171 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 13% of each other, so this is a settled population rather than a spike.
That puts OutLawRp 3.0 ahead of 99% of the 43,923 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OutLawRp 3.0 runs Qbox with 456 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 199 | 169 |
| Thu 3 Sept | 199 | 184 |
| Wed 2 Sept | 199 | 170 |
| Tue 1 Sept | 198 | 164 |
| Mon 31 Aug | 199 | 164 |
| Sun 30 Aug | 198 | 165 |
| Sat 29 Aug | 199 | 182 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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