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Live players
7-day peak
118
All-time peak
128
Last seen
Jul 22, 2026, 03:00 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Digital Fight runs a sharp rush rather than a long evening: the two hours of 20:00–22:00 UTC are when it actually fills, averaging 109 players against a round-the-clock average of 100. Its longest quiet stretch is 15:00–17:00 UTC, averaging 84 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 128 slots its peak this week hit 118 — 92% of the server — and when anyone is on it, it averages 102 players, which is 80% full. Day to day it barely moves: across those 7 days its daily averages stay within 22% of each other, so this is a settled population rather than a spike.
That puts Digital Fight ahead of 98% of the 42,173 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Digital Fight runs QBCore with 83 resources loaded — a moderate build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 116 | 89 |
| Sun 19 Jul | 117 | 103 |
| Sat 18 Jul | 118 | 102 |
| Fri 17 Jul | 116 | 100 |
| Thu 16 Jul | 117 | 105 |
| Wed 15 Jul | 118 | 109 |
| Tue 14 Jul | 118 | 106 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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