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Live players
7-day peak
83
All-time peak
205
Last seen
Jul 21, 2026, 10:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join FlashWorld Freeroam is 13:00–21:00 UTC, when it averages 12 concurrent players — well clear of its 6-player round-the-clock average. It bites hardest at 17:00 UTC, averaging 17. Outside it the city empties: across 21:00–13:00 UTC it averages just 3 players, bottoming out at 08:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 6 players, and the busiest single moment of the week reached only 83 — 4% of capacity. It is thinning, though: it averaged 5 players across 18 Jul–20 Jul, down 41% on the 8 it averaged across 14 Jul–16 Jul.
That puts FlashWorld Freeroam ahead of 97% of the 42,357 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
FlashWorld Freeroam loads 81 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 19 | 5 |
| Sun 19 Jul | 18 | 5 |
| Sat 18 Jul | 13 | 4 |
| Fri 17 Jul | 20 | 5 |
| Thu 16 Jul | 83 | 17 |
| Wed 15 Jul | 12 | 3 |
| Tue 14 Jul | 26 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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