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UNBAN ALL → PVP → REDZONE → BLUEZONE → PURPLEZONE → RANKED → ZOMBIE → GUNGAME
Live players
7-day peak
75
All-time peak
133
Last seen
Jul 21, 2026, 11:35 PM
Votes
0
Rating
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Rejoins https://discord.gg/redlinepvp pour pouvoir te connecter
We count the players on this server every five minutes and keep the history.
RedLine PvP is busy for most of the day rather than one evening: it stays above its 26-player daily average for 10 straight hours, 16:00–02:00 UTC, averaging 38 across that stretch and peaking at 18:00 UTC with 43. Its longest quiet stretch is 02:00–12:00 UTC, averaging 13 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 27 players against 250 slots (11% full), and even its busiest moment of the week, 75 players, left 70% of the server free. It is thinning, though: it averaged 23 players across 18 Jul–20 Jul, down 25% on the 31 it averaged across 14 Jul–16 Jul.
That puts RedLine PvP ahead of 97% of the 42,308 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood RedLine PvP runs ESX with 173 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 51 | 23 |
| Sun 19 Jul | 51 | 23 |
| Sat 18 Jul | 42 | 24 |
| Fri 17 Jul | 63 | 31 |
| Thu 16 Jul | 64 | 29 |
| Wed 15 Jul | 75 | 34 |
| Tue 14 Jul | 64 | 29 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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