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#1 Original Love Based Server - Join for a truly unique roleplay experience.
Live players
7-day peak
553
All-time peak
558
Last seen
Sep 4, 2026, 04:25 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Island of Love is 00:00–06:00 UTC, when it averages 531 concurrent players — well clear of its 379-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 535. Its longest quiet stretch is 08:00–17:00 UTC, averaging 263 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 600 slots its peak this week hit 553 — 92% of the server — and when anyone is on it, it averages 377 players, which is 63% full. It is thinning, though: it averaged 356 players across 1 Sept–3 Sept, down 13% on the 409 it averaged across 28 Aug–30 Aug.
That peak of 553 makes Island of Love the 131st busiest of the 43,832 FiveM servers ViceHub tracked consistently this week — and the 12th busiest of the 552 established United States servers we track.
Under the hood Island of Love runs ESX with 446 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 553 | 364 |
| Wed 2 Sept | 546 | 350 |
| Tue 1 Sept | 537 | 354 |
| Mon 31 Aug | 551 | 341 |
| Sun 30 Aug | 549 | 451 |
| Sat 29 Aug | 543 | 412 |
| Fri 28 Aug | 545 | 364 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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