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A FiveM core with a load of bloat.
Live players
7-day peak
167
All-time peak
167
Last seen
Oct 18, 2026, 06:50 PM
Votes
0
Rating
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ReviewWe count the players on this server every five minutes and keep the history.
The window to join SOG4 is 10:00–17:00 UTC, when it averages 82 concurrent players — well clear of its 25-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 96. Outside it the city empties: across 17:00–10:00 UTC it averages just 2 players, bottoming out at 00:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 24 players against 250 slots (9% full), and even its busiest moment of the week, 167 players, left 33% of the server free. It is also filling up: it averaged 29 players across 16 Oct–18 Oct, up 54% on the 19 it averaged across 12 Oct–14 Oct.
That puts SOG4 ahead of 98% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 14th busiest of the 254 established servers that set no country locale we track.
Under the hood SOG4 runs Qbox with 718 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 119 | 13 |
| Sat 17 Oct | 149 | 32 |
| Fri 16 Oct | 167 | 38 |
| Thu 15 Oct | 93 | 24 |
| Wed 14 Oct | 154 | 36 |
| Tue 13 Oct | 127 | 18 |
| Mon 12 Oct | 10 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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