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Live players
7-day peak
48
All-time peak
68
Last seen
Jul 21, 2026, 11:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
SMOKE CITY is busy for most of the day rather than one evening: it stays above its 12-player daily average for 9 straight hours, 15:00–00:00 UTC, averaging 24 across that stretch and peaking at 20:00 UTC with 32. Outside it the city empties: across 01:00–15:00 UTC it averages just 4 players, bottoming out at 04:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 12 players against 128 slots (10% full), and even its busiest moment of the week, 48 players, left 63% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 94% of each other, so this is a settled population rather than a spike.
That puts SMOKE CITY ahead of 96% of the 42,308 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood SMOKE CITY runs QBCore with 380 resources loaded — a substantial build, using SaltyChat for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 23 | 8 |
| Sun 19 Jul | 39 | 16 |
| Sat 18 Jul | 39 | 14 |
| Fri 17 Jul | 34 | 10 |
| Thu 16 Jul | 48 | 15 |
| Wed 15 Jul | 37 | 11 |
| Tue 14 Jul | 39 | 12 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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