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#1 Original Love Based Server - Join for a truly unique roleplay experience.
Live players
7-day peak
554
All-time peak
559
Last seen
Jul 21, 2026, 04:20 PM
Votes
0
Rating
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http://discord.gg/islandoflove
We count the players on this server every five minutes and keep the history.
The window to join Island of Love is 23:00–02:00 UTC, when it averages 534 concurrent players — well clear of its 356-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 537. Its longest quiet stretch is 09:00–18:00 UTC, averaging 215 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 600 slots its peak this week hit 554 — 92% of the server — and when anyone is on it, it averages 358 players, which is 60% full. Day to day it barely moves: across those 7 days its daily averages stay within 17% of each other, so this is a settled population rather than a spike.
That peak of 554 makes Island of Love the 115th busiest of the 42,744 FiveM servers ViceHub tracked consistently this week — and the 7th busiest of the 523 established United States servers we track.
Under the hood Island of Love runs ESX with 482 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 550 | 353 |
| Sun 19 Jul | 552 | 381 |
| Sat 18 Jul | 554 | 387 |
| Fri 17 Jul | 540 | 342 |
| Thu 16 Jul | 552 | 355 |
| Wed 15 Jul | 550 | 332 |
| Tue 14 Jul | 546 | 352 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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