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Cyberware, Racing, Heists, and Cartels Collide in the Streets of Substance.
Live players
7-day peak
28
All-time peak
55
Last seen
Jul 22, 2026, 01:45 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Substance is 12:00–18:00 UTC, when it averages 11 concurrent players — well clear of its 5-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 15. Outside it the city empties: across 18:00–08:00 UTC it averages just 2 players, bottoming out at 00:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 6 players against 64 slots (9% full), and even its busiest moment of the week, 28 players, left 56% of the server free. It is thinning, though: it averaged 5 players across 18 Jul–20 Jul, down 29% on the 6 it averaged across 14 Jul–16 Jul.
That puts Substance ahead of 94% of the 42,230 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Substance runs Qbox with 163 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 10 | 3 |
| Sun 19 Jul | 15 | 5 |
| Sat 18 Jul | 22 | 5 |
| Fri 17 Jul | 15 | 7 |
| Thu 16 Jul | 18 | 5 |
| Wed 15 Jul | 28 | 7 |
| Tue 14 Jul | 27 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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